Wednesday, 1 December 2010

Editing Five - 30/11/2010

Today we were concentrating on getting the trailers sound completely finished and any final touch ups. the sound was pretty straight forward, as i had already uploaded all the possible sounds on to protools and new what i would use for each section, it was just a matter of fitting the sound in with the right timing and making sure the rest of the group were ok with what i had chosen.

After the gate closes, which was the only sound we recorded on location, i placed the hear beat sound the group had wanted from the start, to build up some tension, i felt this worked well. then when we get a piont of view shot from behind kate over the top of the heart beat we placed heavy breathing. i felt it was to sharp and sudden, and over powered the heart beat, so turned the level down in final cut pro.

When the eyes appeared suddenly in our trailer, i felt that electirc flutter 2 would ork really well, the group also liked reverse boom but i thought that it would work better later on in the trailer. So we placed the sound effect on the timeline, it was longer than the eye scene, which made me worry that it wouldn't work well enough, but it faded out well. It was maybe a little two loud, so the levels were turned down, so it would still shock people, but not take away from what we already had. We have this sound effect twice within the trailer, when both eyes flash up in black and white.

we noticed that the gate sound seemed to be slightly off, as i think it got displaced when we placed other sound in. To fix this, we moved it on the time line so it would fit better and turned the sound levels down, but keeping it loud enough to be effective.

After the heart beat and heavy breathing i was unsure of what sound to have next, i thought we could have volcano erupting, Fm stero tunning or star drive. I showed the group, the volcano sounded to much like a volcano, so didn't fit and the Fm Stero just didn't fit with everythign else we had. So we went with the star drive and it was perfect, it sounds a bit like white noise or unclear audio, i think it really works as it fits in with the genre of horror thriller.

After this i thought the reverse boom would fit perfectly for the short clips as it sudden and has a beat to it. But the rest of the group were unsure, but they did like it. The problems were that it was slightly to long for some of the shots, and so they didn't change on the beat well enough, which made me worry that the shots would lose impact. I suggested a record static, but this lost impact and was to quiet, so instead aimee edited the cliups down to shorten them a bit, meaning we could fit the timings in a bit better.

I then remember that very early on in the storyboarding process we wanted a camera click noise i had found a perfect one that would work well each time a text screen would come up. We used camera click 2, it sound old and creepy, and fitted well witht eh trailer.

At the ending scene of Kate in the woods in the shrine, me and Hannah thought that going back to the beggining music would be a good idea to round everything off, and keep it creepy, but it just didn't fit in after the reverse boom sound effect and the feel of the scene, but i didn't want anything to heavy, so we went back to using the star drive music. this gave the ending a really eerie effect. We added a final camera click as Kate tunrs to look at camera, as if someone has caught her and it fits well when it goes in to the last text screen witht he release date.

I think this is the final editting we will do as i feel it's finished.

Monday, 29 November 2010

Editing Four - 26/11/2010

I was working completely on protools today, putting together all the ideas i have had for the soundtrack, after realising that my orignal idea may not work to full effect. I have found used sound effects along with a recorded guitar part section that i recorded on to protools myself.
The opening section for the music was 30 seconds long, i kept this section very similar to my original idea of having soft guitar music playing in the background, amazingly a first draft of the finger picking fitted the opening half of the trailer perfectly. I felt it was to plain though and didn't build up enough tension, so i added a sound effect of a record player static, i though this made the music seem old and creepy, adding the right atmosphere. At first the static was to loud against the music, so i turned the static down and brought the decibels of the guitar piece up using the gain tool on protools, this ment i could get it perfect.
This music stops as the gate closes, i thought this was a god stopping place, as it is sudden and juxtaposes against the light music. after this comes a heart beat to build tension, along with a mans breathing, to make it seem like some one is watching Kate. These are all be from found sound effects.
At the start of the trailer it shows a lovely street scene, which is suddenly interrupted by and eye for about two seconds, this was to make people jump and build tension, i felt it needed a bit more though to help, so i am adding sound effects when the eye appears, either like a record player scratch or an electric flutter 2, i think the electric flutter 2 works best as it is more obvious and dramatic adding to the genre of Thriller and Horror.

Wednesday, 24 November 2010

Editing Three - 23/11/2010

We only had an hour today and as i was still waiting on parts of the trailer to become finished to understand the timings for the soundtrack i decided to carry on looking for soundeffects, after my slight change in plan for the end part of the sound track, i found some really great ones in ilife and apple loops for soundtrack pro. I was mainly looking for follio noises like breathing or ambient noises like radios crackling, things that can be layered over the top of the drums to create really eerie off putting noises, adding to the tension i want to create. I think what i have found will be really great and i found over 30 sound effects that i can use and play with next lesson when the trailer is finished so i have timings.

Monday, 22 November 2010

Soundtrack ideas Two

After working on the sound track in lesson time, i realised that going down my orignal route of having the guitar carrying on after the start of the trailer, but becoming electric and heavy, i'm unsure of if this will really fit, i liked the idea of it keeping in time with the short takes, but the heart beat or drums can do that, but i'd prefer the drums to keep in time with the short takes and trying to put the guitars and drums together i felt was to much. Though most trailers music is very specific, like the harry potter trailers which have a string section, i didn't feel it fitted in after the start of the soundtrack, which the group and i really liked. Also the genre of the trailer didn't quite go with my original idea, though it works for thriller fantasies like harry potter, i didn't think it would really work for thriller horrors, like our trailer, the sound track are still epic and building, but much simpler focussing on one sound, like the drums in inception, something i felt was really effective, this means i am going to focus on getting the drums and heart beats recorded for the trailer, along with spooky sound effects i found last lesson, to give a added distorted effect, something i felt worked really well within the strangers trailer, when the music seems to get stuck on repeat and cracks and breaks up. i think it helps to build tension as the audience become unsure of what is going on, much like with the short takes they are so short people don't get the full picture, teaming these to ideas together i think we will create a perfect feeling for our trailer, fitting well with the genre of thriller horror.

Friday, 19 November 2010

Editing Two - 19/11/2010

Today it we carried on with the editting and final touches to our film trailer, it's Aimee's job to edit our trailer together on final cut pro, with the rest of the group giving help or a little input when Aimee needed. We watched over what we had so far and i felt it looked really great and that Aimee was defaintly editing it in the right direction. There were only a few things that needed to be changed that Aimee was planning on working on this lesson anyway, such as some shots were to long, or with Kate closing the door shot, she made a slight face as the shot ended, which didn't look right and so we all suggested ways of cutting it or changing it slightly so it didn't look odd, Also so shots were to slow or to bright, so Aimee used fianl cut pro to edit the shots, to make them fit better with the genre.
The first thing i went to do was to get a guitar to carry on recording bits for the trailer and trial my ideas to the group. At first i couldn't record the sound track straight away as i was unsure of how long the trailer would be, as Aimee hadn't cut to down shots yet, so i decided to wait till we had a rough idea of trailer length to start properlly recording, whilst waiting i just showed people what i had already, the light guitar finger picking at the start and how it builds up towards the end and spoke about my ideas, for other sound effects.
As Aimee got on with editing, with the rest of the group chipping in when she needed help. she was changing the contrast of some shots. With one of the shots of Kate running was very bright even when editted, the rest of the group were a little worried about this as they didn't think it would fit in with the genre and the rest of the trailer which was dark, but i told them that trailers are rarely in chrological order, so it didn't matter if it was a little sunny, but it still looked creepy. Aimee also had an idea about the beginning of the trailer to prevent it from looking to normal, as it starts off lovely and happy, to put people at a false state of relax, but it was looking a little boring, so Aimee said she had seen a trailer for a film called "A Stranger Calls" where it starts off ok, but uses a flash of a short take of an eye. the group really liked this suggestion and so agreed to test it out, we liked it so decided to have it in our fianl trailer even though it wasn't on our story board.
I got on with the sound track, by recording a demo of my orignal guitar idea on protools, this was only a rough cut so that i could see how long each part of the sound track could roughly be and start testing out drums and other sound effects. The start part of the soft guitar finger picking, which would be played over the top of the happy street shots could roughly go to about 30 seconds, which i felt was long enough. The build up guitar section that would go over the fast cuts could be stretched and made longer if needed and i would also add a drum beat as i have siad before and the group has also disscussed, but i needed to know how long each short take would be so i could fit the beat of the strumming and the beat in time, give the most impact to the shots, i estimated 3 seconds for each shot. I spoke to Aimee about this, as the trailer was nearly finished, she tried to change the shots to be in time, but some just couldn't be cut down any shorter than Aimee already had, as then they weren't effective. This ment that not all the short cuts were the same length, this ment that i couldn't time a gutiar beat to them well enough, as it just looked a little messy when i tried and there was no way Aimee couldn't edit the trailer to make them all the same length as some didn't look right short and others couldn't be made longer due to having to have certian things cut out. this also ment that i may not be able to time a drum beat to it well enough aswell, but i carried on trying to work on the right kind of drum beat effect in protools, using the boom kit, which i thought the most effective part of this was the kick tool when on the urban 1 setting, i thought that even though i couldn't fit the guitar in time with the shots well enough, i may be able to build up a good enough drum beat, that may not have to keep in time, just be there in the background and biuld tension. I had origanlly worked on it to go along with a guitar, which luara helped me with, as she is director i asked for her opion and what sounded better, but felt like i could adapt my ideas easily, i was also using the sound effect of a bass out of the garage band apllication, the best bass to go alongside the drums and guitar was the subsythn bass, as it sounded really deep, similar to the drums i already had and reminded me a bit of the sound effects used on the inception trailer. Even if we can't use the guitar parts i wrote for the second half of the trailer i think we will still use the drums idea the group had really liked.
The group also had disscussed earlyer certain sound effects for the trailer, such as heavy breathing and heart beats for the tension. We already had the sound effect recoreded of a gate closing which we did using my camera on location. To find these sound effects that the group wanted i looked i went in to the audio section and looked in sound track pro, i then went in to apple loops and the ilife section for sound effects. i found heart beat effect which i felt would work really well, either on it's own in a section of the trailer that we had prevously disscussed to be silent with just heart beats or heavy breathing, to help build tnesion before the big build up, but now that i am considering not using the guitars we may uses it in other areas, to help add atmosphere. i then foung to further sounds effects that could be used within the trailer, star drive, radio tunning and volcaneo. i thought all of these sound effects would help with building tension and atmosphere
I have been thinking about the opening to keep the same pretty tune i orignally planned to keep, but every time the eye that Aimee placed in flashes up the music will become distorted a bit like in the strangers trailer when they get attacked it becomes distorted. For the end i defiantly think it needs a beat to keep in time with the shots like a heart beat, but we may not be able to cut the shots down, so i will keep on working on this. i also think i will add the sound effects i have found in to the music, as after doing some research some trailers don't have an traditional soundtrack and instead have a collection of atmosphereic sound effects to build tension. i think a white noise might work really well.

Thursday, 18 November 2010

Logo Ideas

These are the logo ideas that Laura and Hannah came up with, whilst Aimee was editing. We felt that it had to be simple and Aimee suggested it be a camera silhouette as it represents film and when looking at some examples, it seemed a popular design idea. I also felt it would look classic and professional, if we didn't over complicate things.

IDEA ONE
this was the first design they came up with, it isn't of the right type of camera, and looks to small and simple, as if we didn't put any thought in to it. Though the red text does contrast well against the black and white, it dosen't stand out enough, which a producer logo needs to do, as they want to show people that they were involved and make money off it. This wasn't my favorite, but it was only their first go.


IDEA TWO

I felt this was a step in the right direction, it is of an actually filming camera and the colours are really great choices, as they are neutral, yet not boring so people would notice the symbol. I also like the choice of text, but am unsure on wether it fits in with our movie or wether a producer would actually have this type of logo. But what does look professional is the light reflecting off the top it really makes it look real and classic.


IDEA THREE

this was the best of all the logos i felt, as it looked just like the logos you see when watching a film, the shadow of a person with a camera looks like a professional shot and that it was made for us or at least to put in to a logo, i like the text used as it is very formal and professional. The use of black and white is very simple and classic, not over fussed, something which producer logos aren't, they need to catch peoples eye, but at the same time not distract from what they are about to see. So that is why i voted for this image, but the rest of the group felt idea two was the better, which i did also like.